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Tv tropes the darkness ii
Tv tropes the darkness ii




tv tropes the darkness ii

One suspects this has less to do with a newfound interest in the tropics and everything to do with the awesome possibilities of special effects. The Legend of Tarzan is the second time in a matter of months that Hollywood has taken us back to the jungle, after Disney’s reworking of The Jungle Book. It preys on the weak – but never the strong.” And now, thanks to modern film-making technology, you can consume the jungle back, without having to get your hands dirty, or bitten off. “It preys on the old, the sick, the wounded. Really.“T he jungle consumes everything,” says a character in The Legend of Tarzan.

  • Weaksauce Weakness: In episode three the protagonist manages to repel the ghost's powers using Mento's and a bottle of cola to cause an explosive fizzy stream of soda that keeps the darkness from reaching her.
  • Tears of Blood: The Stringy-Haired Ghost Girl has these.
  • Stringy-Haired Ghost Girl: The ghost in Episode 2 continues this proud tradition.
  • Sinister Subway: The setting of episode three.
  • In Episode 2, this seems to become more difficult if the ghost keeps catching up to you.
  • Press X to Not Die: Whenever a ghost catches you, mash the space bar to escape.
  • Oh, Crap!: Your reaction in Episode 2 when the incredibly ominous music indicating the ghost girl's appearance kicks in.
  • #Tv tropes the darkness ii series#

  • Nothing Is Scarier: The series uses effective minimalism to make the more shocking parts stand out all the more.
  • She's a lot scarier than the older, male ghost in Episode 1, nicknamed "Emperor Palpatine" by Kongregate members!
  • Nightmare Face: The ghost girl, arguably.
  • Also, looking at the mirror in the music box, and using the mirror to look into the vent in the third game.
  • Mirror Scare: Steaming the bathroom mirror and wiping it with the towel in the first game.
  • It also triggers one of the train doors to open.
  • Freeze-Frame Bonus: Winding the music box enough in the third game results in a rapid slideshow of strange imagery, including a Q-&-A from the developer about the game series.
  • Expy: The heroine resembles an older Jennifer Simpson from ClockTower.
  • Ear Rape: If one of the ghosts kills her, you hear your character's horrified, ear-piercing scream.
  • If you don't manage to get off, the only thing you can do is sit down and look at your feet.followed by a potential Ankle Drag. If you manage to get off, the ghost is seen chasing you along the platform, with the lights still flickering.
  • The third game has two of these endings, depending on whether you manage to get off the train in time.
  • In the second, she gets stuck in the elevator as the ghost girl bangs on the doors. In the first episode, the young lady appears to fall prey to the ghost.

    tv tropes the darkness ii

    Downer Ending: Each episode seems to end on one.

    tv tropes the darkness ii

  • Creepy Souvenir: The egg you find in the wall in the second game is carried over into the third game.
  • However, you are returned to the start of the episode.
  • Anti-Frustration Features: Surprisingly, if you die, you can continue with your inventory and progress intact.
  • tv tropes the darkness ii

    All Just a Dream: At least, that's what the character is initially led to believe in the third game until the Egg MacGuffin from the second game appears in her pocket, right before the game begins.Abandoned Hospital: The second game opens with your character entering an abandoned, blood-stained operating room.






    Tv tropes the darkness ii